Browsing All Posts filed under »Wyrm System«

Resolute, Adventurer & Genius has been released!

January 17, 2011

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Blue Hex (that’s me, and a buddy!) and Stargazer Games are proud to announce the release of Resolute, Adventurer & Genius, a roleplaying game of pulp action and adventure written by Andrew Modro and Jason Cabral, with visual design and layout by Michael Wolf. RAG uses the Wyrm System, popularized in Michael Wolf’s Warrior, Rogue […]

Project Status Updates

October 11, 2010

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With a couple projects coming close to fruition, I thought now might be a good time to talk about what’s going on. In no particular order: Resolute, Adventurer and Genius is ready for playtesting. It’s up to me to come up with some kind of adventure to put it through its paces, and plotted adventures […]

Return of the Immortals

September 30, 2010

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I really ought to be working on Resolute, Adventurer & Genius. We’re ready to playtest, and with the addition of some paranormal foes and a GM ideas section the base draft will be finished. I’m feeling a bit burnt out, though, so I’m slowly giving in to an urge that has been building for a […]

Blue Hex

September 2, 2010

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Blue Hex is the new website for the imprint under which I will be publishing Resolute, Adventurer & Genius (in tandem with Stargazer Games). As development progresses it will feature news and sneak previews, and when the game is released the site will serve as a focal point for discussion and further information. Further, the […]

Coming Soon: Resolute, Adventurer & Genius

August 25, 2010

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After the flurry of work to get Warrior, Rogue & Mage ready, I had time to think about how the Wyrm system might be adapted to other genres. Mark Meredith is hard at work on a spy/technothriller adaptation which I am eagerly anticipating. Jason Cabral, a longtime friend, and I had poked around with doing […]