Browsing All Posts published on »May, 2009«

Game Fu 5: A Sample Island

May 28, 2009

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As an example of what an island will look like in this universe, I present a sample based on Chinese myth and ancient history. The Mountain of Fruit and Flowers The Mountain of Fruit and Flowers is a great peak covered in flourishing forests which gives its name to its island. It rises several miles […]

Game Fu 5: A Seasonal Glimpse

May 26, 2009

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In the universe I am creating, people occupy islands that consist of three zones aligned with the seasons of Spring, Summer and Autumn. The game will present these seasons by describing them in this manner: SPRING The heart of every island is a riot of color and growth, the Spring that generates new life. It […]

Game Fu 5: Sprouting Seed

May 24, 2009

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The first idea forms. Instead of fighting against the current and trying to rely on heavy interpretation, I’ve decided to go with the flow and work with the symbols and images pretty much at face value. These are the ingredients I’ve chosen for this idea: System: Teamwork is a core component of the game, with […]

Ability Scores: All Shook Up

May 20, 2009

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This post has been a while in coming, but since I have some time while I’m waiting for Game Fu 5 to begin, I thought now would be a good time to dig into it. The subject of this post is ability scores in D&D 3.5e, specifically the misapplication of Wisdom and Charisma. I will […]

Simfanad Update: Magic Items

May 14, 2009

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These magic items are adapted from a treasure pile in one of the original game’s pack-in adventures. I added brief descriptions to some and tweaked the names. I will be adding more items, such as charms which reduce drain for specific spells (which will probably be highly-prized by mages), magic armors and more miscellaneous items. […]

Game Fu 5 On The Horizon

May 14, 2009

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We’ve started up a thread for Game Fu 5 on the RPGnet forums. This contest will be pretty “standard”, with four categories (system, setting, images and theme/mood phrases). I’ve been pushing for “combos”, meaning each contestant has to combine two ingredients from each category, for a total of eight ingredients. I would have prefered to […]

Simfanad Update: Sample Monsters

May 9, 2009

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After a break to avoid burning out, I’ve put together stats for three classic low-level monsters for new Simfanad heroes to battle: kobolds, goblins and skeletons. Note that these are non-equipped stats; armor and weapons will add to their Defense and Damage. Kobold Speed +1, Defense +2, HP 30, Melee Attack -1, Melee Damage by […]