Simfanad Update: Sample Monsters

Posted on May 9, 2009

0


After a break to avoid burning out, I’ve put together stats for three classic low-level monsters for new Simfanad heroes to battle: kobolds, goblins and skeletons. Note that these are non-equipped stats; armor and weapons will add to their Defense and Damage.

Kobold
Speed +1, Defense +2, HP 30, Melee Attack -1, Melee Damage by weapon, Ranged Attack +1, Ranged Damage by weapon.

Kobolds are short, quick reptilian humanoids with cowardly and sadistic tendencies. They are 2 to 2-1/2 feet tall and weigh 30-35 pounds. They often use poorly-constructed weapons and armor and attack with overwhelming odds and from ambushes.

Goblin
Speed +1, Defense +1, HP 32, Melee Attack +0, Melee Damage by weapon, Ranged Attack +1, Ranged Damage by weapon.

Goblins are small evil humanoids that often plague outlying villages. They stand 3 to 3-1/2 feet tall and weigh from 40 to 45 pounds. They often make use of leather armor and stolen weapons and small shields. They prefer to use tricks, numbers and ambushes instead of straight-up fights.

Skeleton
Speed -2, Defense +3, HP 30, Melee Attack +1, Melee Damage by weapon, Ranged Attack -1, Ranged Damage by weapon.

Skeletons are the bony animated remains of the dead, brought to unlife by foul magic. They are often clad in scraps of rusty armor and their nature makes them hard to damage. Skeletons tend to use whatever weapons are to hand, often those they held in death. They are surprisingly strong, but slow and stiff.

Advertisements