Warrior, Rogue & Mage Revised Edition by Michael Wolf

Posted on July 27, 2010


I recently was granted the honor of editing Michael Wolf’s revised edition of Warrior, Rogue & Mage, a light, fast fantasy RPG. Michael is a good friend, but I think it was my enthusiasm for the original edition that convinced him to let me in on the production process for the new book. With some hard work writing on his part and a lot of brain-searingly close scrutiny of the text on my part, we were able to power through and get the new edition ready just in time for GenCon (which Michael will be attending, but I will not).

WR&M uses what has become known as the Wyrm System. Characters have three attributes, called Warrior, Rogue and Mage, which describe their capabilities (rather than being classes). Skills and special talents round out the characters’ mechanical descriptions. The mechanic is simple: roll 1d6, add your appropriate attribute rating, and if you have a skill which applies to the situation you add +2 to the total. Magic uses mana points and involves a casting skill check; spells can be “enhanced”, changing their parameters but increasing the cost and difficulty to cast them. The book includes a number of optional rules in the text, an appendix detailing how to add nonhuman characters, and a brief setting seed designed to encourage GMs to build their own campaign worlds out of these quick details.

Warrior, Rogue & Mage Revised Edition is now available at RPGNow.com as a free download. Check it out today!

Posted in: Game Creation