Fiend Conversion: Ultroloth

Posted on October 23, 2010


I actually did this about a week ago. Here’s what an ultroloth will look like in this campaign, with a writeup in the style of the fiend entries in Wrath of the Immortals:

Sphere: Entropy
Status: Exalted
Power Points: 200
Anti-Magic: 25%
Armor Class: 0
Hit Dice: 19 (* 10)
Hit Points: 95
Move: 90′ (30′), 120′ (40′) flying
Attacks: Longsword / spells
Damage: 1d8+5 / by spell
No. Appearing: 1 (1d2)
Save As: IM1
Morale: Special
Treasure Type: V
Intelligence: 1d6+20
Alignment: Neutral (evil behavior)
XP Value: 20,375 (2 PP)

Ultroloths are the officers of yugoloth armies. They are fiercely competitive, manipulative and cruel. They prefer to avoid direct conflict if they can avoid it, leaving hard and dirty work for their troops and minions. If cornered or forced to fight, or in assaults while commanding troops or minions, they prefer to rely on magic (especially spells to help them control the battlefield) and Power Attack. They will immediately use Probe on any strangers who appear to be a credible threat.

Ultroloths appear as robed humanoids with elongated, featureless heads and two large glowing, swirling eyes. Each ultroloth possesses a special long sword +5 constructed of black metal with veins of dark red. An ultroloth’s Powers are Call Other (Initiate level), Control Undead, Enhanced Reflexes and Summon Weapons. Ultroloths get 1d6+20 for Intelligence, Wisdom, Dexterity and Charisma, and 1d6+10 for Strength and Constitution.