Part one of a two-part post by me looking at high-level play in RPGs went live today at Stargazer’s World. In it I namecheck multiple games, such as Nobilis, Amber Diceless, Exalted, Mage: the Ascension and of course D&D Immortals, looking at different aspects of high-level play. The second part will go up tomorrow. Go […]
October 29, 2010
Roland’s player was occupied watching his young niece, so Templar and Kina squared off in a hand-to-hand sparring match. In the first round, as they closed with each other, they rolled matching initiative totals. We interspersed their attacks, but Templar quickly discovered that though he possessed the knowledge and skill to strike vulnerable spots (Mystic […]
October 26, 2010
The first session of the Immortals campaign began with the PCs waking up to blackness. Their senses returned to them one at a time, and they discovered themselves lying under a starry sky atop a strange, flat floor that shifted and wavered just at the edge of their ability to see (a function of the […]
October 23, 2010
I actually did this about a week ago. Here’s what an ultroloth will look like in this campaign, with a writeup in the style of the fiend entries in Wrath of the Immortals: Ultroloth Sphere: Entropy Status: Exalted Power Points: 200 Anti-Magic: 25% Armor Class: 0 Hit Dice: 19 (* 10) Hit Points: 95 Move: […]
October 11, 2010
With a couple projects coming close to fruition, I thought now might be a good time to talk about what’s going on. In no particular order: Resolute, Adventurer and Genius is ready for playtesting. It’s up to me to come up with some kind of adventure to put it through its paces, and plotted adventures […]
September 30, 2010
I really ought to be working on Resolute, Adventurer & Genius. We’re ready to playtest, and with the addition of some paranormal foes and a GM ideas section the base draft will be finished. I’m feeling a bit burnt out, though, so I’m slowly giving in to an urge that has been building for a […]
November 16, 2010
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