Browsing All Posts filed under »Game Creation«

Resolute, Adventurer & Genius has been released!

January 17, 2011


Blue Hex (that’s me, and a buddy!) and Stargazer Games are proud to announce the release of Resolute, Adventurer & Genius, a roleplaying game of pulp action and adventure written by Andrew Modro and Jason Cabral, with visual design and layout by Michael Wolf. RAG uses the Wyrm System, popularized in Michael Wolf’s Warrior, Rogue […]

Project Status Updates

October 11, 2010


With a couple projects coming close to fruition, I thought now might be a good time to talk about what’s going on. In no particular order: Resolute, Adventurer and Genius is ready for playtesting. It’s up to me to come up with some kind of adventure to put it through its paces, and plotted adventures […]

Return of the Immortals

September 30, 2010


I really ought to be working on Resolute, Adventurer & Genius. We’re ready to playtest, and with the addition of some paranormal foes and a GM ideas section the base draft will be finished. I’m feeling a bit burnt out, though, so I’m slowly giving in to an urge that has been building for a […]

Blue Hex

September 2, 2010


Blue Hex is the new website for the imprint under which I will be publishing Resolute, Adventurer & Genius (in tandem with Stargazer Games). As development progresses it will feature news and sneak previews, and when the game is released the site will serve as a focal point for discussion and further information. Further, the […]

Coming Soon: Resolute, Adventurer & Genius

August 25, 2010


After the flurry of work to get Warrior, Rogue & Mage ready, I had time to think about how the Wyrm system might be adapted to other genres. Mark Meredith is hard at work on a spy/technothriller adaptation which I am eagerly anticipating. Jason Cabral, a longtime friend, and I had poked around with doing […]

Warrior, Rogue & Mage Revised Edition by Michael Wolf

July 27, 2010


I recently was granted the honor of editing Michael Wolf’s revised edition of Warrior, Rogue & Mage, a light, fast fantasy RPG. Michael is a good friend, but I think it was my enthusiasm for the original edition that convinced him to let me in on the production process for the new book. With some […]

I’ve been interviewed and reviewed!

July 19, 2010


Michael Wolf of Stargazer’s World asked me a few questions last week about Microlite Dark Sun as well as some of my other efforts like Simfanad. The interview went up side by side with a review of MDS by Roberto Micheri aka (Sunglar)! I’m excited. Yes, I “work” with these guys (and talk to Michael […]

Turn of a Friendly Card

June 20, 2010


Most tabletop roleplaying games make use of some kind of random element to inject tension and determine the answer to questions such as, “Can I open this lock?” or “Do I hit my enemy?” With a few notable exceptions (like the Amber Diceless RPG), tabletop RPGs use dice of various kinds for this random element. […]

After-Action Report: Game Fu 7

January 12, 2010


In the middle of the holiday season, Game Fu 7 came and went. Once again I threw my hat in the ring, and the result is a game (and another incomplete project) called Qiangdao: Way of the Gun. The primary ingredient focus in GF7 was the Genre Blender: take two genres, eath with a set […]

Finding Direction: Looking for a design partner

September 29, 2009


I’ve allowed this blog to lie fallow for some time for multiple reasons. I haven’t been doing as much gaming since I moved, and I haven’t had the energy to keep up with projects like the 3.5e D&D character designs. There are several games I would love to get into, including Pathfinder, Cthulhutech and Rogue […]