Browsing All posts tagged under »d&d«

Examining High Level Play: Part One

November 16, 2010

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Part one of a two-part post by me looking at high-level play in RPGs went live today at Stargazer’s World. In it I namecheck multiple games, such as Nobilis, Amber Diceless, Exalted, Mage: the Ascension and of course D&D Immortals, looking at different aspects of high-level play. The second part will go up tomorrow. Go […]

Immortals Campaign Session 2

October 29, 2010

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Roland’s player was occupied watching his young niece, so Templar and Kina squared off in a hand-to-hand sparring match. In the first round, as they closed with each other, they rolled matching initiative totals. We interspersed their attacks, but Templar quickly discovered that though he possessed the knowledge and skill to strike vulnerable spots (Mystic […]

The Campaign Begins

October 26, 2010

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The first session of the Immortals campaign began with the PCs waking up to blackness. Their senses returned to them one at a time, and they discovered themselves lying under a starry sky atop a strange, flat floor that shifted and wavered just at the edge of their ability to see (a function of the […]

Five More Games I Want To Play

October 12, 2010

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Back in early April of last year I listed five games I’d like to play to expand my gaming repertoire. A lot has happened since then, so I think it’s time for a new list.

3.5 Resurgent

June 22, 2009

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This blog is officially 3.5 Resurgent Certified. Taken from Randall at RetroRoleplaying: Is D&D 3.5 your favorite version of D&D? If your group is still playing and wants to show the world that not only is 3.5 still alive but there a lot of people still playing it, the 3.5 Resurgent graphic may be just […]

Ability Scores: All Shook Up

May 20, 2009

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This post has been a while in coming, but since I have some time while I’m waiting for Game Fu 5 to begin, I thought now would be a good time to dig into it. The subject of this post is ability scores in D&D 3.5e, specifically the misapplication of Wisdom and Charisma. I will […]

Megadungeon.net Goes Live

April 10, 2009

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James Maliszewski of Grognardia is leading the way with a mighty force to create a free, OGL megadungeon on the web. Megadungeon.net presents the Monastery of St. Gaxyg and the immense dungeon of Urheim lurking beneath. There’s already a framework for material, and contributions are welcome. The campaign-scale dungeon will include five environments: the monastery, […]