Browsing All posts tagged under »ogl«

Quick Updates

June 3, 2009

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I am still working on my Game Fu 5 project, temporarily and tentatively titled Seasonalis. I haven’t posted anything about it because I’ve been busy dealing with a hellacious Real Life situation which, fortunately, seems to be resolving well. I’m almost done with the basic setting information for the document and have pretty much settled […]

Ability Scores: All Shook Up

May 20, 2009

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This post has been a while in coming, but since I have some time while I’m waiting for Game Fu 5 to begin, I thought now would be a good time to dig into it. The subject of this post is ability scores in D&D 3.5e, specifically the misapplication of Wisdom and Charisma. I will […]

Simfanad Update: Magic Items

May 14, 2009

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These magic items are adapted from a treasure pile in one of the original game’s pack-in adventures. I added brief descriptions to some and tweaked the names. I will be adding more items, such as charms which reduce drain for specific spells (which will probably be highly-prized by mages), magic armors and more miscellaneous items. […]

Simfanad Update: Sample Monsters

May 9, 2009

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After a break to avoid burning out, I’ve put together stats for three classic low-level monsters for new Simfanad heroes to battle: kobolds, goblins and skeletons. Note that these are non-equipped stats; armor and weapons will add to their Defense and Damage. Kobold Speed +1, Defense +2, HP 30, Melee Attack -1, Melee Damage by […]

Megadungeon.net Goes Live

April 10, 2009

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James Maliszewski of Grognardia is leading the way with a mighty force to create a free, OGL megadungeon on the web. Megadungeon.net presents the Monastery of St. Gaxyg and the immense dungeon of Urheim lurking beneath. There’s already a framework for material, and contributions are welcome. The campaign-scale dungeon will include five environments: the monastery, […]