Browsing All posts tagged under »Simfanad«

Project Status Updates

October 11, 2010


With a couple projects coming close to fruition, I thought now might be a good time to talk about what’s going on. In no particular order: Resolute, Adventurer and Genius is ready for playtesting. It’s up to me to come up with some kind of adventure to put it through its paces, and plotted adventures […]

Quick Updates

June 3, 2009


I am still working on my Game Fu 5 project, temporarily and tentatively titled Seasonalis. I haven’t posted anything about it because I’ve been busy dealing with a hellacious Real Life situation which, fortunately, seems to be resolving well. I’m almost done with the basic setting information for the document and have pretty much settled […]

Simfanad Update: Magic Items

May 14, 2009


These magic items are adapted from a treasure pile in one of the original game’s pack-in adventures. I added brief descriptions to some and tweaked the names. I will be adding more items, such as charms which reduce drain for specific spells (which will probably be highly-prized by mages), magic armors and more miscellaneous items. […]

Simfanad Update: Sample Monsters

May 9, 2009


After a break to avoid burning out, I’ve put together stats for three classic low-level monsters for new Simfanad heroes to battle: kobolds, goblins and skeletons. Note that these are non-equipped stats; armor and weapons will add to their Defense and Damage. Kobold Speed +1, Defense +2, HP 30, Melee Attack -1, Melee Damage by […]