Core Character: Boddynock Folkor, Gnome Barbarian 1

Posted on April 9, 2009

2


I now present another core-only character. This time I took a suggestion from a friend and threw together another unusual combination: a gnome barbarian.

Here he is:

Boddynock Folkor
Male Gnome Barbarian 1

Strength 15 (+2)
Dexterity 12 (+1)
Constitution 16 (+3)
Intelligence 9 (-1)
Wisdom 11 (+0)
Charisma 10 (+0)

Fortitude +5, Reflex +1, Will +0

AC 17 (+1 Dex, +1 Small, +4 Armor, +1 Shield)
HD 1d12+3, HP 15

Skills
Climb 1 (+3)
Handle Animal 2 (+2)
Intimidate 2 (+2)
Jump 1 (+3)
Listen 1 (+1)
Ride 1 (+1)
Survival 1 (+1)
Swim 1 (+3)
Literate (2 skill points)

Special Abilities and Feats
Gnome traits, fast movement, rage 1/day, power attack

Attacks
Battleaxe +4 (1d6+2, Critical 20/x3)

Armor
Scale (+4), Light Wooden Shield (+1)

Money: 40 gp to spend.

Boddynock Folkor has a temper. A vicious temper. It got him in a lot of trouble as a youth, especially when he couldn’t seem to concentrate enough on music and magic (“proper gnomish pursuits”, as it were). Other gnomes learned not to taunt him after he went a little crazy and smashed some faces. Over time, Boddynock learned to harness his anger just enough to direct it. It makes him strong and scary, something very useful against goblins and kobolds. It also ate at him until he taught himself to read and write, along with a few other skills he found he had a knack for. Now, Boddynock has a reputation as a berserker.

Perhaps he likes it this way, and uses his fearsome toughness to push other people around and get what he wants. Or maybe he tries to use his might to defend others and erase the negative reputation he has gained. Certainly few expect a gnomish warrior to fly into a rage and absorb (and dish out) so much punishment, especially if Boddynock is part of the local constabulary or militia in your game. If he is a wanderer, perhaps he is an outcast, having killed another gnome in his anger, or perhaps he is searching for a teacher to help him control and channel the rage.

While not as strong as a more typical half-orc barbarian, Boddynock certainly stands out physically among gnomes, especially due to his high Constitution. Thanks to his small size and his willingness to rely on medium armor, he’s also hard for weak foes like goblins and kobolds to hit. He could give a PC party’s frontline fighte a hard time, or make an excellent addition of muscle. He won’t back down from a fight most times, but he’s not stupid. He just relies on his instincts more than his mind.r

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Posted in: Character, d&d 3.5